So even if you’re a fighting game fan or not, there should be a play style that you feel comfortable with. Lastly Reinhold, the slowest of the characters benefits from a massive spider tank that’s all about the long range damage – and he can even call on an orbital cannon to bring down the pain. Terrence can summon Ares to do his bidding, while token sexy-female character Mariea relies on speed and, as long as she can get close enough for a kiss, the ability to transform into Lilith whenever she likes – while Jared, for example, relies on meter to tansform.Įlsewhere trick character Gaspard can summon a zombie horde to overwhelm enemies, while the newest edition to the pack Erendira wields a lance and rides a Tron-like bike for superior movement around the arena.
Lead character Jared can transform into demon Mephistopheles and is handy up close and at range. It helps that the current character roster is pretty diverse in the range of play styles that each individual offers. Only having two players means that you can co-operate easier, and then you can start to explore the depths of this system and devise your own strategies.” The more players you have, the harder it is to create a game that’s entirely based on co-operation. “We wanted to make a game where the focus was on your performance with your partner – how you move, position yourselves attack and defend together – not on complex combo memory. The depth of Rise of Incarnates comes directly from its unique 2v2 set up, I wanted to know what this unique style of game meant for players? People who like fighting games and also people who like shooters, for example, who may not have been into fighting games before.” We want it to be enjoyed and played by all kinds of gamers. “We’re aiming not to alienate anyone, to make it as inclusive as possible for everyone to play. Was he worried about alienating fighting game fans by ‘dumbing down the experience’? “For most fighting games, every character is different and have complex controls to master – for Rise of Incarnates the controls are simple, and standardised across each character, we also worked to make sure that it could be played comfortably on a pad, a mouse and keyboard and arcade stick too.” Baba told me.
Taking places in a ruined, real world scenario where you do battle in New York, Paris (and soon, London), Rise of Incarnates puts you in control of one of six characters, and you and one of your friends partner up to take on two adversaries. At first glance the game looks very fighter-like – with long flowing combos, but Baba was keen to point out that they wanted to keep the controls as simple as possible for Rise of Incarnates.
#Rise of incarnates free#
“We felt making a free to play title on Steam would be the best way to reach as wide an audience as possible and introduce this kind of experience.” I wanted to bring a taste of this genre to western audiences” Baba explained. “Gamers in Japan have been enjoying 2v2 games for a while – games like Gundam Vs Extreme (a title Baba also worked on) – but they’re still largely unplayed in the West.